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 In Review

Development of the game. Armor. [Log#10]

Brobot and its appearance in a fermentation, and also its new design.

(Although why is a new design if it appears in it only at the end? I think more about it)
This Old Brobot And his approximate view in a gun (from the beginning):

And now this is how it should be “modernized”:

And here is his “head”, for example:

And of course the new Brobot in color! Very bad color:

For which we gathered .

As a small bonus, a pair of screenshots during development:

The latter can be used as a mini-card, if you get lost 🙂

Exactly 100! Gather them all! And there is also a secret that is difficult to find, probably.

And yes, while I use the Luke model from the past log, even without animation d:!
I hope I will make the model a little better for the next, there will be animations and generally try to bring to mind the object of the “player”.

And something else .

Beggar! This is not a kickstarter for you!

It’s good when he is busy with her favorite business, but even better when there is T.n. Profit, because so?
I hope that this prototype, despite its distant completeness, you liked. After all, I do this – I do it for players. And it doesn’t even matter that someone screams, they say “I make games for the fan!”Or” For yourself and this is art!”, Of course, they really can do for this, but I do For players.
Well, we quickly got their wallets! Money and decorations on the table! Lively! – Petrosyanism.

If you want in any way Help the project, you can throw at least 5 rubles, I will be glad to everything 🙂
Yandex: 410013048904246
Of course, whoever wants, he will help – I do not demand, but I just offer 🙂

What’s next?

Honestly admit – I don’t know. Activity near the project crypto casino subsided, perhaps this is because there are no logs. You can offer your topics, which is interesting to you.

And yes, it seems that the project will still remain on the UNITI (at least until the final prototype = almost game), and then I’ll think about whether it is worth doing “everything in my own and on my own”.

The world, dude! 🙂

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And about the subsided excitement – there were not so many information and there were fewer people what to say)
So with all projects. There are two stages of reviving interest in him from the outside: at the beginning and at the end.
And between them silence. At this time, we just wait and believe)

I also did not play Zelda D: I just glanced briefly, and I hooked a graphic performance (which for 3DS seems to be an exact name, but there is a screenshot in Dizdok).

Yes, it was like-like some kind of Sonic, without himself)

Hmm, and a piece with the degrees of the camera may be interesting – it will be necessary to realize, see.

It seems to be a lcm to press or ctrl. And then I remembered that I could have cut out this thing from this prototype – I deceived you D:
And how did you get to her without a jump o_O? Are you a magician or something ?

: D Yes, you can correct him) otherwise there really is something in it … unconventional:/
Drawing / modeling legs is my sore topic-they can’t get something with me (

I have special plans on the gray hatch 🙂

Ho-ho)
When he came up with a “bunker”, and then tried to develop a story (namely the story, and not the game plot), it turned out that the bunker became part of one large universe 🙂
(And literally yesterday he became part of an even larger “game universe”, but I will not say anything about it for now, because there’s nothing to say, just an idea)

In general, if you paint, you can divide it like this:
1st (hatch of bunker . ) – the fight against the phobia and the “escape” from the bunker.
2nd (Project Brodychka)-salvation of the armor by searching for spare parts and a new “body”. (post-apocalypse).
3rd (not yet clear)-it is possible between the 1st and 2nd. “Brobot in cyber space”.
4th (again, fate is not clear)-depends on the ending of the fermentation. Search Luke New Brobot.
5th (similarly, but there is an idea)-already an adult hatch waves a Uber-laugh and takes revenge for … (spoiler).

I think comments like “Conveyor!”And” You first finish!”. I must note that these are only ideas, and not planned games, of course, I would like to implement them, but this is how it will go 🙂

I’m talking about rocks) I don’t know how to fix it, but it seems that there is some kind of piece for a character from a 3rd person in Unity, I will hope to do it.

In fact, I thought to make it like a gg, but then changed my mind) may become the main character in another game – I don’t know yet 🙂

Here is the plot for three parts!)))

1st part – the boy saving the armor, fights with his phobias and collects a new body for his mind.
2nd part-the boy goes into the world to collect the necessary components for the repair of the house (bunker) while the armor is engaged in feasible repair … Adventures in the world of post-apocalypse))))
3rd part – Brobot helps out a mature boy from some trouble

So … now we have to paint everything)))

Yes, it somehow and so on the stones went calmly. At first, on a small elevation, the nuts lie. At first I thought it was necessary to get around there, but when I went around I did not notice the passage there, I returned and stupidly tried to get like that and the GG rose to the Gaiki. And I am: “And what can be so?”And POPE is even higher. Then he ran there calmly in the mountains and stumbled upon a bee.

Well xs, and there is precisely for this type of game? Maybe there is made for FPS, and not for … I’m even xs what kind of genre it is: 3 well, that is, it can be a tank for another position of the camera.

Wow! And in everything the character’s physicist is to blame) or rather “honestly” movement through a change in speed, it seems that you need to find a normal Character Controller

Yeah) The strangest thing was that I used the idea from official lessons on the UNITY. Why are they then “taught” if it is in theory incorrect:/

Everything is bad without the possibility of rotating the camera. Why the jump is not given right away, for well, damn it, everyone can in their right mind and body.
The beekel -oxy in the very knowledgeable place, which is there only for the sake of the hob of it to shove it there
Super -sore build is simple. As I said, the rotation of the camera needs to be, or to change the angle of the camera, otherwise it is very inconvenient. The movement is very strange. Maybe that without animation it affects this way, but a very tight character is as if moving. Plus the inertia is large – xs bug is it or a feature.
The overall impression on the concept is slow Sonic in 3D.

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